Working for TT Games Studios:

TT Games was established in 2005 with the merger of games publisher Giant Interactive and the developer Traveller’s Tales.  We are proud to continue on our mission to be the leading publisher of interactive entertainment for young gamers and their families.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

We are in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IP, as part of the LEGO videogame series.  We were extremely proud to have been joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers.  Playdemic’s most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.  In 2017, TT Odyssey was established, founded by some of the leading talent in the mobile games industry.  TT Odyssey is the Brighton based, mobile-focused arm of TT Games Studios, designing from the ground-up a LEGO video game as a free-to-play mobile title. 

Working with some of the world’s most beloved brands and giving them a LEGO twist that continues to delight millions around the globe… this is the heartbeat of TT Games Studios. Our work environments are inclusive, relaxed and friendly – many of our talented team list working alongside their fantastic colleagues as one of the best things about their job. Working with one of the most successful videogame franchises in gaming history ranks highly too! We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of crafting our future plans, because we know it is exactly that talent and dedication which has made our 30 years of ongoing success possible.

We have offices in four different parts of the UK, with our largest teams in our Knutsford and Wilmslow offices in Cheshire (just a little south of Manchester), and two more in the south of the country. We aim to support work-life balance and offer regular health and wellbeing activities including on-site exercise classes, discounts on a wide range of company and partner products and local services, free online training courses, complimentary fruit, hot and cold drinks, social events and much more. Quite naturally, our studios are a LEGO fan’s dream too – we have loads of great models on display from down the years, and even a couple of life-sized characters from some of our classic titles!  All our studios are conveniently located in great towns, and we offer comprehensive benefit packages with good holiday, flexible working and a generous discretionary bonus scheme.

Knutsford and Wilmslow are leafy, and very popular, market towns nestled in the Cheshire countryside with excellent transport connections to the vibrant city of Manchester. Many of our team live within walking distance, enjoying the many family-friendly amenities and excellent restaurants and bars in the towns, with others choosing to commute from Manchester with its rich industrial heritage, cultural events, shopping and great nightlife… and not forgetting its world-famous sporting successes!

TT Odyssey, our mobile-focused team, can be found in Brighton. Brighton is an amazing, vibrant city, sat between the sea and the beautiful South Downs national park on the south coast of England. It has an active music scene, theatres with varied world-class performances, great shopping, clubbing and enough pubs for you to visit a different one every day of the year. There are annual festivals for performing arts, comedy and epic, three-day, city-wide music festival – The Great Escape.  It’s a fun, cool and exciting place to live with a real community of game developers across the great many studios that call it home.

We also have a small studio housing our publishing team in Maidenhead, a market town situated on the River Thames in Berkshire. Now part of England’s “Silicon Corridor”, it has great history and convenient links to London.

Below are the details of the current vacancies at Tt Games Studios.

Current Vacancies

In-Game Animator

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As an In-Game Animator on the team based in Knutsford, you will be expected to create consistently high quality animations for in-game use, be able to provide great characterisation to your characters, have an eye for detail and a feel for what works in game, and be an effective user of game engines to realise this. You will communicate well and work effectively with other Animators, Riggers, Designers, Artists, Programmers and Production on a day-to-day basis. 

We welcome applications from experienced Animators within and outside of the games industry.  You will have the opportunity to work within the highly successful and creative Animation department producing high quality in-game animation.

The ideal candidates should be able to demonstrate their skills and experience in the following:

  • Demonstrate quality animation skills with good timing and strong characterisation.
  • Show a sound understanding of animation principles.
  • Able to deliver strong physical performance in their animations.
  • In-depth knowledge of animating in Maya.
  • Familiarity with Unity and/or Unreal Engine is a bonus.
  • We're looking for candidates who are self-motivated and enthusiastic.
  • Respond well to feedback and able to act on it.
  • Technically competent and have a thorough understanding of animation processes.
  • A good communicator and at ease with working in a team.
  • Capable of working to tight deadlines.
  • Degree, related qualification or equivalent experience in Animation.
  • Experience working within games highly desirable.

To apply please email a covering letter, CV and showreel to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Facilities Coordinator

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TT Games Group (TTG) part of Warner Bros Interactive Entertainment, is based in the North West of England and operates from a number of sites across the UK.  The TT Games Facilities Manager looks after all TTG properties, servicing the needs of over 600 staff across the multiple sites.

As a Facilities Coordinator, you will be supporting the Facilities Manager of TT Games in providing a full FM service across all sites and assisting with internal projects and office moves.

Main Responsibilities:

  • Responsibility for the day-to-day delivery of Facilities services.
  • First point of contact for all reactive works.
  • Maintain statutory records for studio Health & Safety.
  • Manage, supervise and coordinate the work of contractors.
  • Compile weekly and monthly update reports.
  • Regular travel between sites as and when required.

Relevant Previous Work Experience:

  • Previous experience within an FM environment is desirable but not essential.
  • Demonstrable experience working with SLA’s and KPI’s.
  • Proven ability to manage external suppliers to achieve superior levels of service.
  • Able to demonstrate management and knowledge of both hard and soft services requirements of buildings.

Skills Required:

  • Highly organised, with excellent communication skills, you will be able to re-prioritise tasks on an ongoing basis.
  • Effective time management and assessment of workload.
  • Ability to communicate effectively with all levels of employee within the organisation.
  • Capacity to deal with ambiguity and solve complex problems effectively.
  • Report creation and monitoring of SLA on service contracts.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Desktop Support Technician

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We are seeking to recruit a Desktop Support Technician based within our IT team in Knutsford.

The Desktop Support Technician will be responsible for supporting the studio’s staff’s technology needs. This is a technology-focussed environment so demands on the support team tend to be more technical than in other industries.

Main Responsibilities:

  • First line support including handling requests and general troubleshooting.
  • Managing work through the ticketing system.
  • Assembling and repairing end user hardware.
  • Management of end user software, drivers, etc.
  • Setup, update, and fault diagnosis of console platforms and development kits.
  • Working with the asset management system to maintain the inventory and allocate software licenses.
  • Assisting with basic network management such as patching and maintain switches.
  • Administration of user accounts, mailing list and permissions.
  • Maintaining end user and IT team documentation.
  • Assisting with maintaining security standards and policies.
  • Working with other team members on issue resolution.
  • Collaborating with other IT staff on larger projects.
  • Resolution of security vulnerabilities.
  • Any other ad-hoc IT duties that may be required to provide an effective and efficient service.

Skills & Qualifications:

  • Support desk level knowledge of Windows operating systems.
  • Excellent fault-finding and troubleshooting skills.
  • Basic knowledge of PowerShell.
  • Knowledge of management of user accounts in Active Directory.
  • Ability to work in a challenging environment, where multiple demands on your time may arrive simultaneously.
  • Able to work well in a team environment on both shared and solo assignments.
  • Ability to build desktop PCs from hardware components.
  • Understanding of basic network technologies.
  • Good communication and documentation skills.
  • Experience of ITIL or the Games Development industry would be an advantage.
  • MacOS and Jamf experience is desirable.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Lead Character Rigger

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We are seeking to recruit a Lead Character Rigger to join the In-Game Animation team based at our studio in Wilmslow.

As a Lead Character Rigger on the team, you will be expected to creatively and technically lead the rigging team and work alongside Animators, Designers, Artists, Programmers and Production on a day-to-day basis.  You will have the opportunity to work within the highly successful and creative Animation department producing high quality rigs and tools.

Main Responsibilities:

  • Support all aspects of the Animation pipeline, with an emphasis on enabling the creative team with tools and control rigs, and overcoming technical and repetitive tasks.
  • Manage and direct the Character Rigging team across projects so that the tools and rigs are created to a consistently high standard and in a timely manner.
  • Liaise with the Project Leads and Managers to schedule work and ensure that any requirements, such as character art assets and animation rigs are delivered in due time for animation.
  • Advise Animation Heads of Department of resourcing requirements.
  • Identify pipeline issues on a per project basis and design and implement relevant changes where appropriate.
  • Identify repetitive tasks and create tools to aid the creative team to increase productivity.
  • Ensure assets created are stored in appropriate data repositories.
  • Ensure that all assets are well-organised and optimal at all times.
  • Use commercial and in-house tools to integrate characters, rigs and tools into the project data, ensuring data is functional and to a high standard.
  • Request and develop enhancements of in-house tools for the team and as per project requirements.
  • Communicate issues to the Character Rigging team and all animators, both technical and creative as appropriate.
  • Undertake relevant on the job training where required and keep up to date with industry advancements and technologies.

Line Management Responsibilities:

  • Overseeing recruitment of new employees in conjunction with Human Resources.
  • Carrying out local inductions and probationary reviews for all new starters.
  • Regularly reviewing employee performance through appraisals and regular one-to-ones to ensure performance targets and expected behaviours are delivered.
  • Provide / arrange any required on the job training and coaching for the team.
  • Ensure adequate staffing levels to cover for absence and busy periods.
  • Identifying and ensuring that all employee relation matters are dealt with in line with company policies and procedures, and in liaison with Human Resources.
  • Delegating work to employees and monitoring output.

Skills & Qualifications:

  • Degree or equivalent in Animation or related filmmaking.
  • Excellent communication and organisation skills.
  • Experience managing a team.
  • Collaborative and enabling attitude.
  • Comfortable working with large teams of animators.
  • In-depth knowledge of Maya.
  • Familiar with Unity and/or Unreal Engine.
  • Excellent understanding of Animation and Rigging principles, and the ability to practically utilise that understanding within Maya.
  • Excellent understanding of MEL or Python scripting languages.
  • C++ a strong advantage.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Resourcing Apprentice

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The Resourcing Apprentice will work closely with the Senior Recruiter to support with the administrative aspects of full cycle/full service recruiting efforts.

This role is a great opportunity for the right candidate to learn, grow and progress in a dynamic and exciting environment. Working within a close-knit team, you will develop essential business admin and practical experience within recruitment.

Main Responsibilities:

  • To undertake a development programme leading to a National Vocational Qualification as part of an apprenticeship.
  • Monitor the recruitment inbox, dealing with simple queries and passing on emails for action to the appropriate person.
  • Use social media platforms to promote the firm, attract, and source candidates for vacancies.
  • With support from the in-house Recruiter, screen CVs and shortlist suitable candidate applications.
  • Liaise with candidates, recruitment agents and hiring managers and arrange interviews/assessments as required.
  • Advertising new vacancies internally and externally.
  • Maintaining the recruitment database ensuring information is accurately recorded for reporting purposes.
  • Supporting with the administration/co-ordination of the company work placement scheme.
  • Assist HR Assistants with new starter onboarding, generating and issuing full offer packs, reference checking and ensuring full audit trail is in place for each hire.
  • Assist HR Assistants with updating and monitoring the in-house HR systems and intranet to ensure information is accurate and up to date.
  • Communicating effectively and confidently at all levels, over the phone, face to face and in writing.
  • Maintain applicant/employee confidentiality in accordance with our data protection policy and procedure.
  • Other tasks as required.

Skills Required:

  • Strong MS Office skills.
  • Excellent verbal and written communication skills.
  • Meticulous attention to detail.
  • Excellent organisational skills.
  • Ability to prioritise and manage time is essential.
  • Understanding the importance of dealing with information confidentially and professionally.
  • Flexible and adaptable approach to work; willing to learn and get involved with duties outside of day to day job description.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Lead Game Programmer

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As a Lead Game Programmer at TT Games Studios you will report into the Head of Game Programming and be part of a dedicated and dynamic team working closely with our talented animators, artists and designers on games including our award-winning LEGO series.

You are currently working in a senior game programming position looking for the next step in your career with a strong working knowledge of programming in C/C++.

Main Responsibilities

  • Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.
  • Comply with all coding standards, ensuring the creation of high quality, performance-minded code.
  • Write game specific code for levels; level / creature scripts and frontend / HUDs / in game menus and bosses.
  • Work closely with other departments to create levels in accordance to game design documents.
  • Correct identified gameplay bugs.
  • Exploration of new practices to continually improve the quality of game development.
  • Regular review of code, scripting and level implementation to ensure it is of the required quality.
  • Allocating tasks, schedules and bugs to Programmers.
  • Assisting Head of Game Programming when required.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Collaborate with other functions in developing the tools required to make the necessary gameplay adjustments.
  • Keep up to date with industry advancements and technologies.
  • Identifying and ensuring that all employee relations matters (including absence, performance and conduct) are dealt with in line with Company policies and procedures and in liaison with Human Resources.
  • Ensuring adequate staffing levels to cover for absence and busy periods.
  • Carrying out local inductions and probationary reviews for all new starters to ensure competence in the full range of tasks they are required to undertake.
  • Mentoring Programmers and Junior Programmers with direction from Head of Game Programming.
  • Carrying out employee review with direction from Head of Game Programming.
  • Delegating work to employees and monitoring output
  • Providing / arranging any required on-the-job training and coaching.
  • Work with production to identify and escalate risk.
  • Approachable and friendly manner.  Able to work well in a team.

Relevant Experience:

  • Master’s or Bachelor’s degree in Computer Science or the equivalent in experience.
  • Demonstrable experience of programming in C/C++.
  • Worked at senior level or higher on at least one shipped title on mobile or console.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science or related subject.
  • Fluent in C++ and object oriented programming.
  • Demonstrates dependability and commitments to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Ability to debug difficult problems.

To apply please email your covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

3D Generalist Artist

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TT Odyssey are looking for a talented 3D Generalist Artist to join the team in Brighton. The successful candidate will have the opportunity to work within our highly talented and creative team on an exciting AAA mobile game.

 Essential:

  • Strong artistic ability across multiple disciplines including modelling, texturing, lighting, shading and look development.
  • Good understanding of most CG techniques & technologies.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms from mobile to consoles.

 Experience:

  • Ideally you’ll have good demonstrable commercial experience.
  • Strong working knowledge and proficiency in Autodesk Maya, ZBrush and Substance Designer / Painter.
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

 Advantageous:

  • Strong skillset in traditional 2D sketching, drawing and painting is beneficial.
  • Experience in Rigging Characters and Physics setups.
  • Experience in Houdini, Arnold, VRay.
  • Experience in MEL, Python.
  • Knowledge of Unity or Unreal.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan at jobs@t-tales.com

 

About TT Odyssey

Founded in 2017 by some of the leading talent in the mobile games industry, TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”.  This is the first time that a LEGO video game has been designed from the ground-up as a free to play, mobile title.  Quality and innovation is extremely important in this endeavour.  We aim to be at the top of the charts and are looking for people to whom that goal is important.  We are well funded, independent in spirit and working with the best Intellectual Properties in the world. Who wouldn’t want to be a part of that!

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.  Our team is small, supportive and collaborative.  We like everyone to be involved in the design process and value staff who can work independently.  Our people are expected to organise their time and workload themselves so we can avoid excessive layers of management.  This leads to a flat structure where everyone is respected and listened to.

TT offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities, discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Technical Artist

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As a Technical Artist at TT, you will be working alongside an enthusiastic team of developers helping to drive and deliver the next generation of games created at TT.

The successful candidate will enjoy the challenge of developing new tools and production pipelines whilst also improving existing tech.  You will need to have a proactive approach to tasks alongside a friendly and approachable personality, as you will often be the main point of contact within the team when any issues arise.

Being a creative and logical person with the ability to communicate your ideas clearly is a must, as you will often be the main link between code and art.

Essential:

  • Passion for tools and pipelines with a focus on future areas and trends.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Comfortable working and developing in a multi-platform, multi-project environment.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Constantly reviewing tools, pipelines and tech, ensuring the team are working efficiently.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.

Experience:

  • Games industry experience is preferred, having shipped title(s) on PS4, Xbox One or Switch.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
  • Debug and assist fixing art issues within the game.
  • Excellent at both technical and creative problem-solving.
  • Experience implementing efficient Rigs for Characters / Vehicles.
  • Character skinning and physics simulation setup.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop
  • Experience at creating Custom Tools, Scripts and Shaders
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

Advantageous:

  • Knowledge of software like 3DSMax, ZBrush, Houdini, Modo, Substance Designer / Painter.
  • Experience in MEL, Python, C# scripting.
  • Knowledge of game engines such as Unity or Unreal.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Junior VFX Artist

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We have an exciting opportunity for new talent to join the ranks of our visual effects team at Wilmslow.

The role of Junior VFX Artist will enable you to work with multiple departments, Designers, other Artists, Programmers and Producers on a day-to-day basis, conceptualising and creating a wide range of visual effects for our games that achieve the production and quality goals set for the project. The team at Wilmslow are creating visual effects in areas such as environments, characters, weapons, cut scenes and more. Become part of the team!

Main Responsibilities:

  • Concept and create a wide range of real time visual effects for the game.
  • Working with other departments like Gameplay Artists & Code in placing and triggering gameplay VFX.
  • Working with the VFX Lead and Art Director on perfecting the style required.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Optimising skills, ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Be flexible and understand that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Undertake relevant on-the-job training where required.

Skills Required:

  • Real Time Gameplay VFX Portfolio and Art Test.
  • Knowledge of game engines such as Unreal and Unity.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Demonstrate knowledge of VFX art principals, timing and lighting.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

Additional but not essential

  • Niagara or Cascade experience and working examples is a huge pro.
  • Experience and examples of fluid simulations using Maya or FumeFX.
  • A solid gamer, you will make games look cool with vfx…. and then play more games to make games to play games.

To apply, please email a covering letter, CV and portfolio to Alex Brilus at jobs@t-tales.com

 

Gameplay Designer

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Working with the Creative Director, your role will be to take ownership of the core moment to moment gameplay systems in an exciting new action combat game.  This is a great opportunity to join a project early to help set the direction of the experience.

Specific Experience:

  • Shipped two or more titles, with at least one of them in the Shooter/Action Adventure genre.
  • Experience of creating combat and shooting mechanics from the ground up, ideally in Unreal 4.
  • Track record of designing, implementing and balancing so the following systems:
    • Character movement and traversal
    • Weapons and equipment systems
    • Melee combat
    • Health model
    • Loot systems
    • Player camera
    • In game HUD and player information systems
    • Multiplayer game modes

Core Skills

  • Self-starting, able to take ownership of key game systems from initial concept through to completion.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Ability to produce game systems that take advantage of a project’s unique features and game pillars.
  • Used to working with the production team to break design specifications into actionable tasks.
  • Able to multi-task, prioritise and work to deadlines.
  • Comfortable reviewing and giving feedback on gameplay systems.
  • Details-orientated, quality-focused and player-centric.
  • Experience of Agile development.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Junior & Mid-Level Game Programmers

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TT Games Studios are seeking to recruit a number of Junior to Mid-Level Game Programmers based in Knutsford and Wilmslow.  Recent graduates will also be considered.

The Gameplay Team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to implement the level and hub designs on the license based LEGO games.  Upon joining, you will be assigned to a senior programmer on a team who will act as a mentor, guiding you through our code base and getting you up to speed as quickly as possible.  The project you will be on will be an unannounced major IP based LEGO game built on a new engine currently in development.  This gives you the chance to be involved in the new engine from day one, influencing its design and implementation.  On a daily basis, you may be expected to:

  • Work with animators, artists and designers to implement a level design.
  • Provide creative input from a technical perspective in to the level design.
  • Using Utility AI, implement friendly party AI.
  • Using Utility AI, Implement enemy AI.
  • Using Utility AI, Implement Boss AI.
  • Implement bespoke Lego.
  • Write reusable systems to help implement the above.
  • Construct the streaming framework for the open world hubs.
  • Create reusable and bespoke quests for the open world hubs.
  • Create gameplay systems for the hubs (Races, Quests, LEGO Combos, Teleportation mechanic etc).
  • Create bespoke mini-games.
  • Use C++ and the scripting language to achieve the above.
  • Write GUI systems.
  • Implement achievements, trophies, and rich presence.
  • Make the game FUN!

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • Provide time estimates for complex programming tasks.
  • Mentor Junior Programmers.
  • Analyse the design documents for risk and provide creative solutions.
  • Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior/Lead Gameplay Designer

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Working with the Creative Director, your role will be to take overall ownership of the core moment to moment gameplay systems in an exciting new action combat game.  This is a great opportunity for an experienced Lead Designer to join a project early to set the direction of the experience, or for a Senior Gameplay Designer looking for the next step in his or her career.

Specific Experience:

  • Shipped two or more titles in a Lead or Senior role, with at least one of them in the Shooter/Action Adventure genre.
  • Experience of creating combat and shooting mechanics from the ground up, ideally in Unreal 4.
  • Track record of designing, implementing and balancing so the following systems:
    • Character movement and traversal
    • Weapons and equipment systems
    • Melee combat
    • Health model
    • Loot systems
    • Player camera
    • In game HUD and player information systems
    • Multiplayer game modes

Core Skills

  • Self-starting, able to take ownership of key game systems from initial concept through to completion.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Ability to produce game systems that take advantage of a project’s unique features and game pillars.
  • Used to working with the production team to break design specifications into actionable tasks.
  • Able to multi-task, prioritise and work to deadlines.
  • Comfortable reviewing and giving feedback on gameplay systems.
  • Details-orientated, quality-focused and player-centric.
  • Experience of Agile development.
  • Enjoys managing and mentoring junior staff members.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior Tools Programmer

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Join the team that makes building the LEGO games possible! Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments. The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across the studios within the Tt group.

We are seeking to recruit Senior Tools Programmer on a permanent contract based at our studio in Wilmslow.

Main Responsibilities:

  • Maintain and develop software for other departments.
  • Maintain and develop automatic test suites for checking the quality of released tool chains.
  • Develop release and distribution mechanisms allowing Art and Design Leads the control they want for handling the distribution of new tools technology.
  • Assist with general game system code and server tool support.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Provide coaching to Senior Programmers, Programmers and Junior Programmers where appropriate and with direction from the Lead Programmer.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science, Maths or related subject.
  • Fluent in C++ and object oriented programming.
  • Knowledge of C#/WPF.
  • Sound knowledge of 3D maths.
  • Demonstrates dependability and commitment to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to tight deadlines.


To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com