Working for TT Games Studios:

TT Games was established in 2005 with the merger of games publisher Giant Interactive and the developer Traveller’s Tales.  We are proud to continue on our mission to be the leading publisher of interactive entertainment for young gamers and their families.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

We are in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IP, as part of the LEGO videogame series.  We were extremely proud to have been joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers.  Playdemic’s most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.  In 2017, TT Odyssey was established, founded by some of the leading talent in the mobile games industry.  TT Odyssey is the Brighton based, mobile-focused arm of TT Games Studios, designing from the ground-up a LEGO video game as a free-to-play mobile title. 

Working with some of the world’s most beloved brands and giving them a LEGO twist that continues to delight millions around the globe… this is the heartbeat of TT Games Studios. Our work environments are inclusive, relaxed and friendly – many of our talented team list working alongside their fantastic colleagues as one of the best things about their job. Working with one of the most successful videogame franchises in gaming history ranks highly too! We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of crafting our future plans, because we know it is exactly that talent and dedication which has made our 30 years of ongoing success possible.

We have offices in four different parts of the UK, with our largest teams in our Knutsford and Wilmslow offices in Cheshire (just a little south of Manchester), and two more in the south of the country. We aim to support work-life balance and offer regular health and wellbeing activities including on-site exercise classes, discounts on a wide range of company and partner products and local services, free online training courses, complimentary fruit, hot and cold drinks, social events and much more. Quite naturally, our studios are a LEGO fan’s dream too – we have loads of great models on display from down the years, and even a couple of life-sized characters from some of our classic titles!  All our studios are conveniently located in great towns, and we offer comprehensive benefit packages with good holiday, flexible working and a generous discretionary bonus scheme.

Knutsford and Wilmslow are leafy, and very popular, market towns nestled in the Cheshire countryside with excellent transport connections to the vibrant city of Manchester. Many of our team live within walking distance, enjoying the many family-friendly amenities and excellent restaurants and bars in the towns, with others choosing to commute from Manchester with its rich industrial heritage, cultural events, shopping and great nightlife… and not forgetting its world-famous sporting successes!

TT Odyssey, our mobile-focused team, can be found in Brighton. Brighton is an amazing, vibrant city, sat between the sea and the beautiful South Downs national park on the south coast of England. It has an active music scene, theatres with varied world-class performances, great shopping, clubbing and enough pubs for you to visit a different one every day of the year. There are annual festivals for performing arts, comedy and epic, three-day, city-wide music festival – The Great Escape.  It’s a fun, cool and exciting place to live with a real community of game developers across the great many studios that call it home.

We also have a small studio housing our publishing team in Maidenhead, a market town situated on the River Thames in Berkshire. Now part of England’s “Silicon Corridor”, it has great history and convenient links to London.

Below are the details of the current vacancies at Tt Games Studios.

Current Vacancies

Office Coordinator

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We are looking for an Office Coordinator to join our ambitious, fast-paced, dynamic mobile games studio in Brighton.

As the 'go to' person for everything involved in keeping the studio running smoothly, you will need to be highly organised and thrive on juggling an ever changing 'to-do' list.

There will be no two days the same as the role encompasses all aspects of studio life, ranging from managing the day-to-day office administration, and dealing with internal queries, through to creating memorable social events, and making sure the cupboards and fridge are well stocked with goodies.

You will also provide support to the Senior Team, with diary management, booking travel and accommodation, and processing expenses.

Ultimately you are the face of the TT Odyssey and hence will need to provide a warm welcome to our guests and be a friendly approachable member of the team.

Core Skills & Experience:

  • Experience working in a similar role, ideally in the Digital or Creative industries.
  • Highly organised, with excellent communication skills, you’ll be able to re-prioritise tasks on an ongoing basis.
  • You’ll be a people person, proactive and have a positive attitude to challenges, you’ll enjoy problem solving and taking ownership of issues.
  • Be able to work under your own steam.
  • Be a person that the team trust and able to deal diplomatically with sensitive and confidential issues.
  • Coordinate with the facilities department to improve and maintain office space.
  • Excellent knowledge of Microsoft Office.
  • Previous experience of coordinating meetings and events.
  • Interested in helping your colleagues and the company succeed.

We need someone with enthusiasm.  We all enjoy our roles and are excited about our product – we want someone who is going to join in with this as well as maintaining a professional attitude.

 To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Technical Artist

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As a Technical Artist at TT, you will be working alongside an enthusiastic team of developers helping to drive and deliver the next generation of games created at TT.  This position is based at our studio in Wilmslow.

The successful candidate will enjoy the challenge of developing new tools and production pipelines whilst also improving existing tech.  You will need to have a proactive approach to tasks alongside a friendly and approachable personality, as you will often be the main point of contact within the team when any issues arise.

Being a creative and logical person with the ability to communicate your ideas clearly is a must, as you will often be the main link between code and art.


  • Passion for tools and pipelines with a focus on future areas and trends.
  • Easygoing attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Comfortable working and developing in a multi-platform, multi-project environment.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Constantly reviewing tools, pipelines and tech, ensuring the team are working efficiently.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.


  • Games industry experience is preferred, having shipped title(s) on PS4, Xbox One or Switch.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
  • Debug and assist fixing art issues within the game.
  • Excellent at both technical and creative problem-solving.
  • Experience implementing efficient Rigs for Characters / Vehicles.
  • Character skinning and physics simulation setup.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop
  • Experience at creating Custom Tools, Scripts and Shaders
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!


  • Knowledge of software like 3DSMax, ZBrush, Houdini, Modo, Substance Designer / Painter.
  • Experience in MEL, Python, C# scripting.
  • Knowledge of game engines such as Unity or Unreal.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Senior Gameplay Designer

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We are seeking to recruit a Senior Gameplay Designer on an initial 18 month fixed term contract based in Knutsford, with a view to becoming a permanent position.

Working with the Creative Director, your role will be to take overall ownership of the core moment to moment gameplay systems in an exciting new action combat game.  This is a great opportunity for an experienced Designer to join a project early to set the direction of the experience, or for a Gameplay Designer looking for the next step in his or her career.


Specific Experience:

  • Shipped two or more titles, with at least one of them in the Shooter/Action Adventure genre being desirable.
  • Experience of creating combat and shooting mechanics from the ground up, ideally in Unreal 4.
  • Track record of designing, implementing and balancing so the following systems:
    • Character movement and traversal
    • Weapons and equipment systems
    • Melee combat
    • Health model
    • Loot systems
    • Player camera
    • In game HUD and player information systems
    • Multiplayer game modes

Core Skills

  • Self-starting, able to take ownership of key game systems from initial concept through to completion.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Ability to produce game systems that take advantage of a project’s unique features and game pillars.
  • Used to working with the production team to break design specifications into actionable tasks.
  • Able to multi-task, prioritise and work to deadlines.
  • Comfortable reviewing and giving feedback on gameplay systems.
  • Details-orientated, quality-focused and player-centric.
  • Experience of Agile development.
  • Enjoys managing and mentoring junior staff members.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

IT Director

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TT Games Studios Limited are looking for an IT Director who will be an integral member of the TT leadership team and the WBIE global IT team. This role will manage the IT function and closely collaborate with business process owners to identify, recommend, implement and support technology solutions.

In addition, you will oversee and participate in day-to-day IT infrastructure, game technologies, applications and desktop support operations and work closely with colleagues across the wider Warner Bros. group.

We are looking for self-motivated candidates, comfortable with taking ownership and providing leadership in a collaborative manner.

Job Responsibilities:

  • Manage the studio IT team, including recruitment, day to day supervision, development and performance management.
  • Supervise and mentor team, conducting annual reviews and regular 1:1s and other activities designed to ensure a smooth workflow and effective communication.
  • Establish and maintain regular written and in-person communications with the organisation’s executives, department heads, and end users regarding pertinent IT activities.
  • Work closely with the WBIE Global IT team on projects and strategic initiatives
  • Develop and maintain budget for the IT team, as well as IT-related spending within project teams.
  • Ensure appropriate systems are in place to maintain a reliable and productive work environment for studio personnel.
  • Oversee and work on negotiation and administration of vendor, outsourcer, and consultant contracts and service agreements.
  • Work with IT leadership and the studio management team to formulate and deploy long-term strategic plans for enabling efficient technologies and provide the tools needed to support development.

Skill Requirements:

  • Demonstrate relevant IT experience, including time served in a management position.
  • Management and leadership experience.
  • Excellent written, oral, and interpersonal communication skills.
  • Ability to present ideas in business-friendly and user-friendly language.
  • Highly self-motivated, self-directed, and attentive to detail.
  • Able to effectively prioritise and execute tasks in a high-pressure environment.
  • Experience working in a team-oriented, sometimes geographically disparate collaborative environment.
  • Proven experience in IT infrastructure strategic planning and project management.
  • Understanding of the game industry technology processes not essential but a plus.

Technical Requirements:

  • Bachelor’s Degree and/or equivalent work experience required.
  • Solid understanding and technical knowledge of current network and PC operating systems, hardware, protocols, and standards.
  • Infrastructure knowledge including SANs, firewalls, virtualisation
  • Good understanding of IT concepts such as Cloud Computing and Business Process Automation.
  • Experience with ITIL or similar.
  • Experience with systems design and development from business requirements analysis through to day-to-day management.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Desktop Support Technician

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We are seeking to recruit a Desktop Support Technician based within our IT team in Knutsford.

The Desktop Support Technician will be responsible for supporting the studio’s staff’s technology needs. This is a technology-focussed environment so demands on the support team tend to be more technical than in other industries.

Main Responsibilities:

  • First line support including handling requests and general troubleshooting.
  • Managing work through the ticketing system.
  • Assembling and repairing end user hardware.
  • Management of end user software, drivers, etc.
  • Setup, update, and fault diagnosis of console platforms and development kits.
  • Working with the asset management system to maintain the inventory and allocate software licenses.
  • Assisting with basic network management such as patching and maintain switches.
  • Administration of user accounts, mailing list and permissions.
  • Maintaining end user and IT team documentation.
  • Assisting with maintaining security standards and policies.
  • Working with other team members on issue resolution.
  • Collaborating with other IT staff on larger projects.
  • Resolution of security vulnerabilities.
  • Any other ad-hoc IT duties that may be required to provide an effective and efficient service.

Skills & Qualifications:

  • Support desk level knowledge of Windows operating systems.
  • Excellent fault-finding and troubleshooting skills.
  • Basic knowledge of PowerShell.
  • Knowledge of management of user accounts in Active Directory.
  • Ability to work in a challenging environment, where multiple demands on your time may arrive simultaneously.
  • Able to work well in a team environment on both shared and solo assignments.
  • Ability to build desktop PCs from hardware components.
  • Understanding of basic network technologies.
  • Good communication and documentation skills.
  • Experience of ITIL or the Games Development industry would be an advantage.
  • MacOS and Jamf experience is desirable.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Lead Game Programmer

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As a Lead Game Programmer at TT Games Studios you will report into the Head of Game Programming and be part of a dedicated and dynamic team working closely with our talented animators, artists and designers on games including our award-winning LEGO series.

You are currently working in a senior game programming position looking for the next step in your career with a strong working knowledge of programming in C/C++.

Main Responsibilities

  • Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.
  • Comply with all coding standards, ensuring the creation of high quality, performance-minded code.
  • Write game specific code for levels; level / creature scripts and frontend / HUDs / in game menus and bosses.
  • Work closely with other departments to create levels in accordance to game design documents.
  • Correct identified gameplay bugs.
  • Exploration of new practices to continually improve the quality of game development.
  • Regular review of code, scripting and level implementation to ensure it is of the required quality.
  • Allocating tasks, schedules and bugs to Programmers.
  • Assisting Head of Game Programming when required.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Collaborate with other functions in developing the tools required to make the necessary gameplay adjustments.
  • Keep up to date with industry advancements and technologies.
  • Identifying and ensuring that all employee relations matters (including absence, performance and conduct) are dealt with in line with Company policies and procedures and in liaison with Human Resources.
  • Ensuring adequate staffing levels to cover for absence and busy periods.
  • Carrying out local inductions and probationary reviews for all new starters to ensure competence in the full range of tasks they are required to undertake.
  • Mentoring Programmers and Junior Programmers with direction from Head of Game Programming.
  • Carrying out employee review with direction from Head of Game Programming.
  • Delegating work to employees and monitoring output
  • Providing / arranging any required on-the-job training and coaching.
  • Work with production to identify and escalate risk.
  • Approachable and friendly manner.  Able to work well in a team.

Relevant Experience:

  • Master’s or Bachelor’s degree in Computer Science or the equivalent in experience.
  • Demonstrable experience of programming in C/C++.
  • Worked at senior level or higher on at least one shipped title on mobile or console.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science or related subject.
  • Fluent in C++ and object oriented programming.
  • Demonstrates dependability and commitments to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Ability to debug difficult problems.

To apply please email your covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Junior & Mid-Level Game Programmers

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TT Games Studios are seeking to recruit a number of Junior to Mid-Level Game Programmers based in Knutsford and Wilmslow.  Recent graduates will also be considered.

The Gameplay Team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to implement the level and hub designs on the license based LEGO games.  Upon joining, you will be assigned to a senior programmer on a team who will act as a mentor, guiding you through our code base and getting you up to speed as quickly as possible.  The project you will be on will be an unannounced major IP based LEGO game built on a new engine currently in development.  This gives you the chance to be involved in the new engine from day one, influencing its design and implementation.  On a daily basis, you may be expected to:

  • Work with animators, artists and designers to implement a level design.
  • Provide creative input from a technical perspective in to the level design.
  • Using Utility AI, implement friendly party AI.
  • Using Utility AI, Implement enemy AI.
  • Using Utility AI, Implement Boss AI.
  • Implement bespoke Lego.
  • Write reusable systems to help implement the above.
  • Construct the streaming framework for the open world hubs.
  • Create reusable and bespoke quests for the open world hubs.
  • Create gameplay systems for the hubs (Races, Quests, LEGO Combos, Teleportation mechanic etc).
  • Create bespoke mini-games.
  • Use C++ and the scripting language to achieve the above.
  • Write GUI systems.
  • Implement achievements, trophies, and rich presence.
  • Make the game FUN!

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • Provide time estimates for complex programming tasks.
  • Mentor Junior Programmers.
  • Analyse the design documents for risk and provide creative solutions.
  • Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at

Senior Tools Programmer

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Join the team that makes building the LEGO games possible! Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments. The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across the studios within the Tt group.

We are seeking to recruit Senior Tools Programmer on a permanent contract based at our studio in Wilmslow.

Main Responsibilities:

  • Maintain and develop software for other departments.
  • Maintain and develop automatic test suites for checking the quality of released tool chains.
  • Develop release and distribution mechanisms allowing Art and Design Leads the control they want for handling the distribution of new tools technology.
  • Assist with general game system code and server tool support.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Provide coaching to Senior Programmers, Programmers and Junior Programmers where appropriate and with direction from the Lead Programmer.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science, Maths or related subject.
  • Fluent in C++ and object oriented programming.
  • Knowledge of C#/WPF.
  • Sound knowledge of 3D maths.
  • Demonstrates dependability and commitment to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to tight deadlines.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at