Working for Tt Games

Tt Games is in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IPs, as part of the LEGO videogame series.  Tt have been making brilliant games for more than 25 years, with over 200 million copies sold to date and 5 BAFTA wins.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

In late 2016 we were extremely proud to be joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers. Their most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.  Exciting news continued into 2017 as TT Odyssey was established, founded by some of the leading talent in the mobile games industry.  TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, designing from the ground-up a LEGO video game as a free to play mobile title.

We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of everything we do, because we know it is the talent and dedication of our employees that has made our more than 25 years of success possible.

Tt Games offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Gameplay Programmer FTC

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We are looking to recruit a Game Programmer into the Gameplay team in Knutsford on a fixed term contract until the end of August 2019. Working on games including our award-winning LEGO series, the successful candidate will be working with our very successful cross-platform codebase.

We welcome applications from experienced programmers and also happy to hear from recent graduates.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • Provide time estimates for complex programming tasks.
  • Mentor Junior Programmers.
  • Analyse the design documents for risk and provide creative solutions.
  • Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio or samples of work to Vicky MacMillan, Recruiter at jobs@t-tales.com

Technical Artist

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TT Games are looking for a talented Technical Artist to join the team based across our Knutsford and Wilmslow studio. The successful candidate will have the opportunity to work within our highly talented and creative team on exciting AAA console games.

Essential:

  • Passion for tools and pipelines with a focus on future areas and trends.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.

Experience:

  • Demonstrable commercial experience, ideally within the games industry with a few games under your belt.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
  • Excellent at both technical and creative problem-solving.
  • Experience implementing efficient Rigs for Characters / Vehicles.
  • Character skinning and physics simulation setup.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop
  • Experience at creating Custom Tools, Scripts and Shaders
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

Advantageous:

  • Knowledge of software like 3DSMax, ZBrush, Houdini, Modo, Substance Designer / Painter.
  • Experience in MEL, Python, C# scripting.
  • Knowledge of game engines such as Unity or Unreal.

To apply please email a covering letter , CV and link to your portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

VFX Artist - FTC

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We're seeking a talented and enthusiastic VFX Artist to join our art team in Knutsford on a fixed term contract.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms.

Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Construction Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with VFX Lead and Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Help to mentor other VFX artists.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Undertake relevant on-the-job training where required.
  • Support the Lead Artist in any ad hoc tasks and duties.
  • Other tasks as required.

Skills & Qualifications:

  • Good demonstration of VFX work through Portfolio or Art Test.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Game Mechanics Programmers - FTC

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We’re looking for bright, talented & motivated people to join our Game Mechanics team at TT on fixed term contracts. We have a variety of positions available based at either our Knutsford or Wilmslow offices, and are very open to hearing from recent graduates right up to senior level. This is a fantastic opportunity to gain some invaluable experience, whilst working on AAA game titles.

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • Firm understanding of how to create APIs and Tools which are intuitive, flexible and efficient.
  • A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Associate Lead Tools Programmer

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Join the team that makes building the LEGO games possible! Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments. The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across the studios within the Tt group.

We are seeking to recruit an Associate Lead Tools Programmer on a permanent contract based at our studio in Wilmslow.

Main Responsibilities:

  • Maintain and develop software for other departments.
  • Maintain and develop automatic test suites for checking the quality of released tool chains.
  • Develop release and distribution mechanisms allowing Art and Design Leads the control they want for handling the distribution of new tools technology.
  • Assist with general game system code and server tool support.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Provide coaching to Senior Programmers, Programmers and Junior Programmers where appropriate and with direction from the Lead Programmer.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science, Maths or related subject.
  • Fluent in C++ and object oriented programming.
  • Knowledge of C#/WPF.
  • Sound knowledge of 3D maths.
  • Demonstrates dependability and commitment to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to tight deadlines.


To apply please email a covering letter and CV to Vicky MacMillan, Recruiter at jobs@t-tales.com

Game Designer - TT Odyssey - Brighton

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As a Game Designer at TT Odyssey, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process. 

This is a very hands-on role where you’ll be using Unity directly – editing scripts and setting variables to decide and iterate on the behaviours of game objects.  You will need to distil the vision of the creative director, the feedback from the team, feedback from players in users tests and the live service and any analytics data down into meaningful changes to the numbers beneath the hood of the game. 

You will be an experienced and passionate individual who takes your career in game design seriously, and are regarded as one of the best in your field. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. With a deep understanding of game mechanics you’ll be adept at using creating, refining and testing the underlying core gameplay systems. A self-starter, you will be able to work independently and with minimal supervision.

Core Skills & Experience

  • Demonstrable experience as a game designer, preferably in mobile and free-to-play.
  • Very strong verbal, visual and written communication skills.
  • Willingness to work with a Creative Director to translate their vision into in-game content.
  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Demonstrable experience working with gameplay data to produce balanced, fun systems.
  • Understanding of the commercial requirements of a product with the ability to communicate the business case as well as the player experience.
  • Demonstrate a passion for games and game design as a career.
  • Able to multi-task, prioritise and work to deadlines.
  • Details-orientated, quality-focused and player-centric.
  • Ability to work independently as well part of a team.
  • High levels of energy and drive.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

About TT Odyssey

Founded in 2017 by some of the leading talent in the mobile games industry, TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”.  This is the first time that a LEGO video game has been designed from the ground-up as a free to play, mobile title.  Quality and innovation is extremely important in this endeavour.  We aim to be at the top of the charts and are looking for people to whom that goal is important.  We are well funded, independent in spirit and working with the best Intellectual Properties in the world. Who wouldn’t want to be a part of that!

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.  Our team is small, supportive and collaborative.  We like everyone to be involved in the design process and value staff who can work independently.  Our people are expected to organise their time and workload themselves so we can avoid excessive layers of management.  This leads to a flat structure where everyone is respected and listened to.

TT offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities, discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Senior Programmer - TT Odyssey - Brighton

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TT Odyssey in Brighton are on the lookout for a Senior Programmer to join their small talented team to support in the creation of new LEGO games on mobile.

You are a generalist and will get to work on all aspects of the game in a small team. You’re friendly, smart and get things done!

If you can prove the following we'd love to hear from you:

  • Demonstrable proven C#/C/C++ professional experience, including a released game title.
  • Full stack development experience with a background of technical design.
  • Experience of providing mentoring and leadership within a code team.
  • Excellent knowledge of multiple programming language, including one of C#, C or C++, with demonstrable ability to pick up new languages and APIs.
  • You love an area of games technology or development which you can show you’ve gone deep into.
  • As a keen gamer you appreciate game design and user experience on all platforms from mobile to consoles.
  • A passion to ship great games to people.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with coders, artists, game and audio designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Advantageous:

  • Experience of Unity 3D, another C# game engine, or Unreal Engine.
  • Experience of iOS, Android or other mobile development.
  • Contributed successfully to an open-source project.
  • UI experience with web apps, touch interface design and/or games.

To apply please email a covering letter and CV to Vicky MacMillan, Recruiter at jobs@t-tales.com

About TT Odyssey

Founded in 2017 by some of the leading talent in the mobile games industry, TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”.  This is the first time that a LEGO video game has been designed from the ground-up as a free to play, mobile title.  Quality and innovation is extremely important in this endeavour.  We aim to be at the top of the charts and are looking for people to whom that goal is important.  We are well funded, independent in spirit and working with the best Intellectual Properties in the world. Who wouldn’t want to be a part of that!

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.  Our team is small, supportive and collaborative.  We like everyone to be involved in the design process and value staff who can work independently.  Our people are expected to organise their time and workload themselves so we can avoid excessive layers of management.  This leads to a flat structure where everyone is respected and listened to.

TT offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities, discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Mobile Engine Programmer

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Traveller’s Tales are looking for a Mobile Engine Programmer to join the existing technology team in Wilmslow.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms. Working closely with our content and game teams supporting our efforts to create great games for mobile devices, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

  • Strong C/C++ skills.
  • Experience of iOS or Android C++ development.
  • Knowledge of iOS development tools and SDKs, or Android NDK/SDK.
  • Experience of one or more graphics API (e.g Metal, OpenGL/GLES, DirectX, Vulkan).
  • Experience of either Windows or Mac OSX development environments.
  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motivated, with a passion for games.


To apply please email a covering letter and CV and send to Vicky MacMillan, Recruiter at jobs@t-tales.com

UI Artist

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We are looking for a talented UI Artist to join our TT Fusion team in Wilmslow on a full time, permanent basis.

We are looking for self-motivated applicants, who are responsive to direction and working to a brief. The ability to plan and schedule your time, and the confidence to deliver to a deadline is essential.

Main Responsibilities:

  • Responsible for creating game UI compliant with the game design, both technically and aesthetically.
  • Designing, creating and exporting 2D textures/icons using packages provided.
  • Creating, animating and exporting working interface files for use in game.
  • Where necessary, creating 3D assets using packages provided.
  • Designing with and exporting fonts for use in game, for multiple languages.
  • Where necessary, liaising with environment artists to create bespoke in-game textures, such as shop logos or posters.
  • Occasionally required to be involved in additional company-based commissions, for both internal and external use, e.g. promotional material such as posters or in house T-Shirts.
  • Where necessary, liaising with Publishing to ensuring that any bespoke artwork (such as logos and posters) or in-game fonts have been checked for legal clearance and licencing.
  • Ensuring any texture assets created are future proofed for higher res platforms.
  • Understand that you may be required to simultaneously work on multiple projects on multiple platforms.
  • Understanding that changes and amendments are part of the pipeline.
  • Constructively feedback any concerns of UI design.
  • Work with Art Leads and other Artists to ensure consistency between vision and implementation of interface designs.
  • Contributing original ideas towards all aspects of the UI design.
  • Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.

Skills & Qualifications:

  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Good working knowledge and proficiency in Illustrator, Photoshop, Aftereffects, Unity and Maya.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Excellent artistic ability.
  • Demonstrates dependability and commitment to projects / tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply please email a covering letter , CV and link to your portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Programmer - TT Odyssey - Brighton

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TT Odyssey in Brighton are on the lookout for a mid-level Programmer to join their small talented team to support in the creation of new LEGO games on mobile.

You are a generalist and will get to work on all aspects of the game in a small team. You’re friendly, smart and get things done!

If you can prove the following we'd love to hear from you:

  • Proven C#/C/C++ commercial experience within the computer games industry.
  • Strong experience of technical design.
  • Capable of providing mentoring and leadership while designing and delivering solutions in a fast paced work environment within a small and focused game team.
  • A good degree in Computer Science, Maths, a relevant subject or equivalent experience.
  • You’re a self-starter able to see the goal, research and plan the steps to it.
  • Excellent knowledge of one programming language, preferably C#, C or C++, with the aptitude and willingness to pick up new languages and APIs.
  • You love an area of games technology or development which you can show you’ve gone deep into.
  • As a keen gamer you appreciate game design and user experience on all platforms from mobile to consoles.
  • A passion to ship great games to people.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with coders, artists, game and audio designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Advantageous:

  • Experience of Unity 3D, another C# game engine, or Unreal Engine.
  • Client/Server development experience.
  • Knowledge of multiple additional programming languages (e.g. C, Java, HLSL, Python, PHP, Javascript, Scala).
  • Experience of iOS, Android or other mobile development.
  • Contributed successfully to an open-source project.
  • UI experience with web apps, touch interface design and/or games.
  • Knowledge of web-based client-server applications and databases.
  • Experience of Photoshop, Maya or similar packages.

About TT Odyssey

Founded in 2017 by some of the leading talent in the mobile games industry, TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”.  This is the first time that a LEGO video game has been designed from the ground-up as a free to play, mobile title.  Quality and innovation is extremely important in this endeavour.  We aim to be at the top of the charts and are looking for people to whom that goal is important.  We are well funded, independent in spirit and working with the best Intellectual Properties in the world. Who wouldn’t want to be a part of that!

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.  Our team is small, supportive and collaborative.  We like everyone to be involved in the design process and value staff who can work independently.  Our people are expected to organise their time and workload themselves so we can avoid excessive layers of management.  This leads to a flat structure where everyone is respected and listened to.

TT offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities, discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

To apply, please send your CV and Covering Letter to Vicky MacMillan, Recruiter at jobs@t-tales.com

Senior Server Side Developer - Playdemic - Wilmslow

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Job Title:             Games - Senior Server Side Developer

Location:             Wilmslow, Cheshire

Salary:                Competitive

Closing Date:      5th September 2018

Playdemic are looking to recruit a Senior Server Side Developer at Playdemic, based in Wilmslow.

The successful candidate will be part of a dedicated team developing quality online mobile games. Working closely with game designers and client developers to develop the server side component of the game. We are looking for a multi-discipline Server Side Developer with strong knowledge of the leading server side development tools, software and methodologies. Must have experience of working in an agile development environment.

Main Responsibilities:

  • Design and implement back-end systems based on game design requirements.
  • To work with 3rd party parties and help manage integration into their systems.
  • To monitor and manage server load on a daily basis.
  • To manage AWS integration and maintenance.
  • To drive the server release process.
  • To work with QA and Customer Services and solve server related issues.

Core Skills & Experience

  • C#, ASP.net, MVC (Visual Studio 2015 and ReSharper)
  • Cloud development experience - noSQL, caching and scaling technologies, preferably on AWS or Azure
  • Experience of unit testing, BDD and different source control methodologies
  • Demonstrable relevant commercial experience
  • Strong experience of technical design
  • Capable of providing mentoring and leadership while designing and delivering solutions in a fast paced work environment within a small and focused game team
  • Avid gamer

Desirable Attributes

  • Experience of working with large volume relational databases such as MS SQL
  • Entity Framework/NHibernate
  • Javascript, jQuery, HTML, CSS
  • Experience of high traffic distributed architecture
  • Experience of online or server based games
  • Commercial experience within the games industry

About Playdemic

 

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Our biggest hit to date, Golf Clash is now one of the most successful Mobile Games in the world. This exciting, multiplayer golf game has been number one in charts on both Apple and Google and is a top grossing title in the U.S. and internationally.

Our other titles, such as Village Life, have been downloaded over 80 million times and have been featured numerous times on the App Store and the Google Play store.

In late 2016, Playdemic was acquired by Warner Bros and as such we have embarked on the next exciting chapter of journey working with WB brands such as LEGO Star Wars, DC Comics and Harry Potter. We’re looking forward to lovingly crafting the next generation of mobile games and we’re looking for passionate, dedicated individuals to join us.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.


To apply, please send your CV and covering letter to Vicky MacMillan, Recruiter at jobs@t-tales.com

Senior Simulation Programmer

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We're seeking a talented and enthusiastic senior programmer to join our Simulation team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

We are ideally looking for a senior-level programmer, however we will consider applications from strong programmers and this will be a permanent position.

Main Responsibilities:

  • Maintain and develop the vehicle, script, physics, AI and character animation systems.
  • Maintain and develop the editor integration and Maya exporters for these systems.
  • Quickly fix any crash bugs for the above systems.
  • Provide technical support to other programming, art and animation teams.
  • Provide solutions to technical problems within your areas of expertise.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs.
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies
  • Provide coaching to Programmers and Junior Programmer where appropriate and with direction from the Lead Programmer.

The ideal candidate will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented  C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team-player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

To apply please email a covering letter and CV to Vicky MacMillan, Recruiter at jobs@t-tales.com