Working for TT Games Studios:

TT Games was established in 2005 with the merger of games publisher Giant Interactive and the developer Traveller’s Tales.  We are proud to continue on our mission to be the leading publisher of interactive entertainment for young gamers and their families.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

We are in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IP, as part of the LEGO videogame series.  We were extremely proud to have been joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers.  Playdemic’s most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.  In 2017, TT Odyssey was established, founded by some of the leading talent in the mobile games industry.  TT Odyssey is the Brighton based, mobile-focused arm of TT Games Studios, designing from the ground-up a LEGO video game as a free-to-play mobile title. 

Working with some of the world’s most beloved brands and giving them a LEGO twist that continues to delight millions around the globe… this is the heartbeat of TT Games Studios. Our work environments are inclusive, relaxed and friendly – many of our talented team list working alongside their fantastic colleagues as one of the best things about their job. Working with one of the most successful videogame franchises in gaming history ranks highly too! We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of crafting our future plans, because we know it is exactly that talent and dedication which has made our 30 years of ongoing success possible.

We have offices in four different parts of the UK, with our largest teams in our Knutsford and Wilmslow offices in Cheshire (just a little south of Manchester), and two more in the south of the country. We aim to support work-life balance and offer regular health and wellbeing activities including on-site exercise classes, discounts on a wide range of company and partner products and local services, free online training courses, complimentary fruit, hot and cold drinks, social events and much more. Quite naturally, our studios are a LEGO fan’s dream too – we have loads of great models on display from down the years, and even a couple of life-sized characters from some of our classic titles!  All our studios are conveniently located in great towns, and we offer comprehensive benefit packages with good holiday, flexible working and a generous discretionary bonus scheme.

Knutsford and Wilmslow are leafy, and very popular, market towns nestled in the Cheshire countryside with excellent transport connections to the vibrant city of Manchester. Many of our team live within walking distance, enjoying the many family-friendly amenities and excellent restaurants and bars in the towns, with others choosing to commute from Manchester with its rich industrial heritage, cultural events, shopping and great nightlife… and not forgetting its world-famous sporting successes!

TT Odyssey, our mobile-focused team, can be found in Brighton. Brighton is an amazing, vibrant city, sat between the sea and the beautiful South Downs national park on the south coast of England. It has an active music scene, theatres with varied world-class performances, great shopping, clubbing and enough pubs for you to visit a different one every day of the year. There are annual festivals for performing arts, comedy and epic, three-day, city-wide music festival – The Great Escape.  It’s a fun, cool and exciting place to live with a real community of game developers across the great many studios that call it home.

We also have a small studio housing our publishing team in Maidenhead, a market town situated on the River Thames in Berkshire. Now part of England’s “Silicon Corridor”, it has great history and convenient links to London.

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Project Manager - TT Games Studios

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TT Games Studio is seeking an experienced Project Manager/ Lead Producer, who will be responsible for overseeing and driving the development, release & growth of an unannounced title.

Reporting to the Head of Production, you will directly manage a team of Producers whilst leading, motivating & organising the development team.

Ideally, you will have recent experience developing and running a title to launch and beyond with a live operations strategy, interpreting the Product Owner’s vision, alongside business intelligence to maximise growth and quality. As a minimum, you will have recent experience delivering a project and building upon it with post-launch content.

You will be passionate about understanding and pre-empting the team’s requirements, building efficient pipelines, and ensuring dependencies are unblocked, to support and drive the implementation and smooth release of exceptional gameplay experiences.

Main Responsibilities:

  • Interpret designs and specs into tasks and content and deliver these against milestones and deliverables.
  • Partnering effectively with the Product Owner and Management team to establish KPIs and define the Live Operations and overall roadmap strategies.
  • Oversight and involvement with development. Championing pipeline and workflow efficiencies, risk management and escalation, scheduling, tracking and resourcing.
  • Guide the development of robust and sustainable systems, features and gameplay for live production.
  • Ownership of the project Jira database, responsible for the tracking and maintenance of tasks/ tickets.
  • Guide, develop and motivate direct reports and wider team, to champion delivering exceptional work in a positive, constructive and enjoyable environment.
  • Arranging and purchasing food for the development team as required.
  • Working with QA to ensure any testing requirements are covered.
  • Building and tagging versions of the project.
  • Other tasks as required.

Skills / Qualifications:

  • Recent experience developing and delivering a title to launch and beyond with post-launch content within a Production role is essential.
  • Experience managing games as a service and/ or multiplayer games within a Production role advantageous.
  • Demonstrable ability to combine Studio and player requirements into a development roadmap that continues to improve the quality of the title and end user experience advantageous.
  • A self-starter, who is highly organised and proactive, with excellent time management, planning and communication skills.
  • Ability to work independently and within a team.
  • Agile project management experience advantageous.
  • Experience using project management scheduling tools.
  • Experience with Unreal advantageous.
  • Practical and methodical approach to problem solving.
  • Demonstrates dependability and commitment to project/ tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Technical Artist - TT Games Studios

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As a Technical Artist at TT, you will be working alongside an enthusiastic team of developers helping to drive and deliver the next generation of games created at TT.

The successful candidate will enjoy the challenge of developing new tools and production pipelines whilst also improving existing tech.  You will need to have a proactive approach to tasks alongside a friendly and approachable personality, as you will often be the main point of contact within the team when any issues arise.

Being a creative and logical person with the ability to communicate your ideas clearly is a must, as you will often be the main link between code and art.

Essential:

  • Passion for tools and pipelines with a focus on future areas and trends.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Comfortable working and developing in a multi-platform, multi-project environment.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Constantly reviewing tools, pipelines and tech, ensuring the team are working efficiently.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.

Experience:

  • Games industry experience is preferred, having shipped title(s) on PS4, Xbox One or Switch.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
  • Debug and assist fixing art issues within the game.
  • Excellent at both technical and creative problem-solving.
  • Experience implementing efficient Rigs for Characters / Vehicles.
  • Character skinning and physics simulation setup.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop
  • Experience at creating Custom Tools, Scripts and Shaders
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

Advantageous:

  • Knowledge of software like 3DSMax, ZBrush, Houdini, Modo, Substance Designer / Painter.
  • Experience in MEL, Python, C# scripting.
  • Knowledge of game engines such as Unity or Unreal.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Lead VFX Artist - TT Games Studios

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As a Lead VFX Artist at TT Games Studios, you will be expected to lead the VFX team and work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis, conceptualising and creating a wide range of visual effects for our games that achieve the production and quality goals set for the project. You will also work closely with the Head of Art in setting the style and quality standard for the games.

You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process.  You should be able to show creative leadership to the VFX team, inspiring them to work to their potential and take pride in what they produce.

You will be an experienced and passionate individual who takes your career in visual effects seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

This is a 12 month fixed term contract commencing in September 2019.

Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Gameplay Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director
  • Help to mentor other VFX artists and lead by example.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Resolve assortment of complex artistic/VFX development issues for other VFX artists.
  • Work closely with the engine programmers to build future tools and improve pipelines and graphic potential.
  • Actively develop and improve skill set by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
  • Undertake relevant on-the-job training where required.
  • Other tasks as required.

Line Management Responsibilities:

  • Identifying and ensuring that all employee relation matters (including absence, performance and conduct) are dealt with in line with Company policies and procedures and in liaison with Human Resources.
  • Ensuring adequate staffing levels to cover absence and throughout crunch periods.
  • Assist in the recruitment of new employees in conjunction with Human Resources.
  • Carrying out local inductions and probationary reviews for all new starters to ensure competence in the full range of tasks they are required to undertake.
  • Delegating work to employees and monitoring output.
  • Regularly reviewing employee performance through appraisals and 1-2-1’s to ensure targets and expected behaviours are delivered.
  • Providing / arranging any required on-the-job training and coaching.

Skills Required:

  • Outstanding portfolio demonstrating VFX work.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Knowledge of game engines such as Unreal.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email a covering letter, CV and portfolio to Alexandra Brilus, Resourcing & HR Apprentice at jobs@t-tales.com

VFX Artists - FTC - TT Games Studios

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The VFX team in Knutsford are recruiting two VFX Artists on 12 month fixed term contracts.

As a VFX Artist on the team, you will be expected work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis, conceptualising and creating a wide range of visual effects for our games that achieve the production and quality goals set for the project. You will also work closely with the Lead VFX Artist in setting the style and quality standard for the games.

You will be a passionate individual who takes your career in visual effects seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

We welcome applications from experienced VFX Artists and are also happy to hear from recent graduates.

Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Construction Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with VFX Lead and Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Help to mentor other VFX artists.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Undertake relevant on-the-job training where required.
  • Support the Lead Artist in any ad hoc tasks and duties.
  • Other tasks as required.

Skills Required:

  • Good demonstration of VFX work through Portfolio or Art Test.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Knowledge of game engines such as Unreal.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email a covering letter, CV and portfolio to Alex Brilus, Resourcing & HR Apprentice at jobs@t-tales.com

Render Tech Programmer - Playdemic

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As a Render Tech Programmer at Playdemic, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts. Reporting to the Game Producer, you will work closely with game Artist and Programmers to develop Shaders and script the render pipeline. 

You will need to be an experienced Render Tech Programmer who is self-motivated and a strong team player. You take pride in your work and you understand how to deliver a quality product. You have a passion for games and want to make games to be played by millions of people across the world.

Core Skills & Experience:

  • Proven ability and experience with writing shaders optimised for mobile platforms or consoles.
  • Possess a strong portfolio that demonstrates shader skills ideally on mobile platforms or consoles.
  • Passion for shaders with a focus on future areas and trends.
  • Sound experience of Metal, Open GL or similar graphics APIs.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • An excellent attitude, positive mind-set and pro-active to any work completed.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Desirable Attributes:

  • Educated to degree level (or equivalent) in Software Engineering, Computer Science or Mathematics.
  • Experience of iOS, Android or other mobile development.
  • Experience of Unity, another C# game engine, or Unreal Engine.
  • Experience within a mobile gaming environment is a distinct advantage.
  • Experience creating and editing render pipelines.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by TT Games Studio, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we are looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more!

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Senior Tools Programmer - TT Games Studios

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Join the team that makes building the LEGO games possible! Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments. The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across the studios within the Tt group.

We are seeking to recruit Senior Tools Programmer on a permanent contract based at our studio in Wilmslow.

Main Responsibilities:

  • Maintain and develop software for other departments.
  • Maintain and develop automatic test suites for checking the quality of released tool chains.
  • Develop release and distribution mechanisms allowing Art and Design Leads the control they want for handling the distribution of new tools technology.
  • Assist with general game system code and server tool support.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Provide coaching to Senior Programmers, Programmers and Junior Programmers where appropriate and with direction from the Lead Programmer.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science, Maths or related subject.
  • Fluent in C++ and object oriented programming.
  • Knowledge of C#/WPF.
  • Sound knowledge of 3D maths.
  • Demonstrates dependability and commitment to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to tight deadlines.


To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Game Programmer - TT Games Studios

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TT Games Studios are seeking to recruit a Game Programmer based in Wilmslow.

The Gameplay Team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to implement the level and hub designs on the license based LEGO games.  Upon joining, you will be assigned to a senior programmer on a team who will act as a mentor, guiding you through our code base and getting you up to speed as quickly as possible.  The project you will be on will be an unannounced major IP based LEGO game built on a new engine currently in development.  This gives you the chance to be involved in the new engine from day one, influencing its design and implementation.  On a daily basis, you may be expected to:

  • Work with animators, artists and designers to implement a level design.
  • Provide creative input from a technical perspective in to the level design.
  • Using Utility AI, implement friendly party AI.
  • Using Utility AI, Implement enemy AI.
  • Using Utility AI, Implement Boss AI.
  • Implement bespoke Lego.
  • Write reusable systems to help implement the above.
  • Construct the streaming framework for the open world hubs.
  • Create reusable and bespoke quests for the open world hubs.
  • Create gameplay systems for the hubs (Races, Quests, LEGO Combos, Teleportation mechanic etc).
  • Create bespoke mini-games.
  • Use C++ and the scripting language to achieve the above.
  • Write GUI systems.
  • Implement achievements, trophies, and rich presence.
  • Make the game FUN!

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • Provide time estimates for complex programming tasks.
  • Mentor Junior Programmers.
  • Analyse the design documents for risk and provide creative solutions.
  • Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Junior Simulation Programmer - TT Games Studios

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The TT Games Technology team based in Wilmslow are seeking to recruit a Junior Simulation Programmer on a 12 month fixed term contract. Focused primarily on the development of our new in house engine NTT, the team’s areas of work include:

  • The Framework – e.g. Entity/Component model, the Registry, the Scripting system.
  • Animation – Skeletal, Cutscenes, IK, BlendTrees, Retargeting.
  • Physics – RigidBody, Character Mover, Cloth, Buoyancy, RagDoll.
  • AI – Navigation and Avoidance systems.
  • VFX – Particles, Beams, Emitters.

This role entails investigating and fixing Simulation tech related bugs across numerous active game projects. It is a team with many interesting systems and there is always fresh challenges and things to learn and improve on.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Community & Communications Manager - Playdemic

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As Community & Communications Manager at Playdemic, you will be the voice of our games to our valued player base and the wider industry and press.

You will be responsible for developing and implementing community engagement programs and the overall global social strategy for our games with a view to maintaining and driving a highly engaged, loyal community for our titles. Working with our global communications team, you will also be responsible for building and managing Playdemic’s communication and PR strategy to trade and consumer press.

You should be familiar with a wide variety of social media platforms and tools and will be responsible for creating, managing and growing the company’s presence through blogs, Twitter, Facebook, and other strategically relevant online properties.

Naturally you will need to be an excellent communicator both written and verbally, as you will be required to create engaging content for press releases, trade events, our community channels and also be the key liaison between press, our players, Customer Support and the game Producers.

You will be proactive at seeking out opportunities to grow and expand their awareness of our products and communities, and report regularly on engagement, performance and other key metrics.

If you are an experienced and passionate individual with a proven record of successful communications and strategies and building a community in gaming, we’d love to hear from you.

This is a permanent position based in Wilmslow.

Core Skills & Experience:

  • Demonstrable experience as a community manager, ideally in mobile and free-to-play.
  • Relevant degree or equivalent qualification.
  • Proven track record of managing impactful social media campaigns.
  • Avid gamer.
  • Very strong verbal, visual and written communication skills.
  • Current in depth knowledge of social media channels, best practice and emerging trends is essential. Monitor and drive conversation across all platforms.
  • Work with integrated communications team and game teams to develop, update and execute community engagement calendar
  • Write engaging and emotive content for use on relevant social media channels and forums.
  • Able to develop and execute community engagement programs.
  • Promote new community features to players.
  • Deliver regular community updates to the business, informing of community sentiment and player focused campaign performance.
  • Provide qualitative and quantitative feedback based on A/B testing, consumer insights through online surveys and close monitoring of community channels.
  • Demo products at various tradeshows and press events if necessary.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • High levels of energy and drive.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we are looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Designer / Senior Designer - TT Games Studios

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We are seeking to recruit a Designer/Senior Designer on an 18 month fixed term contract based in Wilmslow.

As a Designer/Senior Designer at TT, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process.

You will be an experienced and passionate individual who takes your career in game design seriously. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. With a deep understanding of game mechanics you’ll be adept at using creating, refining and testing the underlying core gameplay systems. A self-starter, you will be able to work independently and with minimal supervision.

Core Skills & Experience:

  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Experienced within systems design to help create and implement the gameplay systems for a future title.
  • Design and develop systems and content for the game under the leadership of the Game Directors and Head of Design.
  • Implement content and systems within the game using in house tools.
  • Have a proven track record within the games industry with at least two released titles.
  • Demonstrate a passion for games and game design as a career.
  • Able to multi-task, prioritise and work to deadlines.
  • Details-orientated, quality-focused and player-centric.
  • Ability to work independently as well part of a team.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior Analytics QA Engineer - Warner Bros.

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The Warner Bros. Analytics (WBA) team based in Boston MA in the United States are looking to fill a Senior Analytics QA Engineer position which will be based at Playdemic in Wilmslow, UK. The WBA team provides data analytic services to support game teams and analysts across the WB Games organisation and is co-located at the Turbine studio.

As players perform actions in-game, the analytics platform collects telemetry in real-time. The data collected is then used to provide insights for guiding game development, marketing, and monetisation. Some of our featured games include, Batman: Arkham Knight, Mortal Kombat X, Golf Clash, the LEGO Universe of titles from Tt Games and Game of Thrones: Conquest.

We deploy to the Amazon Cloud and a person in this role will develop a deep understanding of the concepts involved with managing resources in AWS. Apache Spark and Kafka are used in the data processing pipeline.

What part will you play?

  • Build tools and lead efforts around functional, integration and load testing.
  • Contribute to automated deployment of the platform.
  • Provide Jenkins job development and administration.
  • Monitor and report incidents using DataDog and PagerDuty.
  • Tracking quality level metrics and report to the team.
  • Communication to customers of platform status.

What do we require from you?

  • Good written and verbal communication skills.
  • Demonstrable experience or understanding of test automation.
  • Experience building test automation frameworks.
  • Experience with SQL and scripting.
  • Experience with any Jenkins or other CI/CD.
  • Experience with any combination of Python, Java, Scala.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com