Working for Tt Games

Tt Games is in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IPs, as part of the LEGO videogame series.  Tt have been making brilliant games for 30 years, with over 200 million copies sold to date and 5 BAFTA wins.  As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

In late 2016 we were extremely proud to be joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers. Their most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android.  Exciting news continued into 2017 as TT Odyssey was established, founded by some of the leading talent in the mobile games industry.  TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, designing from the ground-up a LEGO video game as a free to play mobile title.

We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of everything we do, because we know it is the talent and dedication of our employees that has made our more than 30 years of success possible.

Tt Games offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Project Coordinator - TT Games Studios

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TT Games Studios are seeking to recruit a Project Coordinator on a 12 month fixed term contract.

As Project Coordinator at TT Games, you will report to the Project Manager and be responsible for supporting all areas of a title’s development.

As an integral part of the Production department, you will assist with all aspects of development, including scheduling, assigning and tracking work. Working alongside a multidisciplinary development team, you will be incredibly driven, dependable and passionate about understanding and pre-empting the team’s requirements, ensuring dependencies are unblocked, to support and drive the implementation of exceptional gameplay experiences.

To achieve this, the role requires team members who have outstanding communication skills, with the ability to articulate technical information and status reports to staff of all levels. In addition, applicants will be required to have excellent time management skills, balancing their own work beside those of the team.

Main Responsibilities:

  • Working with the Project Manager and Game Director to interpret designs & specs into tasks & content.
  • Authoring and maintaining schedules as required.
  • Report any problems/ risks uncovered to the Project Manager.
  • Maintaining the JIRA database to ensure all data is in the correct location, has the correct classification/ scrum priority and is reflected on the project whiteboards.
  • Attending meetings & reviews, taking concise and comprehensive notes and passing information to the team as required.
  • Arranging and purchasing food for the development team as required.
  • Working with QA to ensure any testing requirements are covered.
  • Building and tagging versions of the project.
  • Undertaking relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
  • Other tasks as required.

Skills / Qualifications:

  • Highly organised and proactive, with excellent time management, planning & communication skills.
  • Agile/ SCRUM project management experience advantageous.
  • Experience of Microsoft Project and/ or Excel advantageous.
  • Experience working within a video games development Production role advantageous.
  • Good understanding of in-house tools and software used in development.
  • Practical and methodical approach to problem solving.
  • Demonstrates dependability and commitment to project/ tasks.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to strict deadlines.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Game Programmer - TT Games Studios

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TT Games Studios are seeking to recruit a Game Programmer based in Wilmslow.

The Gameplay Team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to implement the level and hub designs on the license based LEGO games.  Upon joining, you will be assigned to a senior programmer on a team who will act as a mentor, guiding you through our code base and getting you up to speed as quickly as possible.  The project you will be on will be an unannounced major IP based LEGO game built on a new engine currently in development.  This gives you the chance to be involved in the new engine from day one, influencing its design and implementation.  On a daily basis, you may be expected to:

  • Work with animators, artists and designers to implement a level design.
  • Provide creative input from a technical perspective in to the level design.
  • Using Utility AI, implement friendly party AI.
  • Using Utility AI, Implement enemy AI.
  • Using Utility AI, Implement Boss AI.
  • Implement bespoke Lego.
  • Write reusable systems to help implement the above.
  • Construct the streaming framework for the open world hubs.
  • Create reusable and bespoke quests for the open world hubs.
  • Create gameplay systems for the hubs (Races, Quests, LEGO Combos, Teleportation mechanic etc).
  • Create bespoke mini-games.
  • Use C++ and the scripting language to achieve the above.
  • Write GUI systems.
  • Implement achievements, trophies, and rich presence.
  • Make the game FUN!

The ideal candidates will have:

  • Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.
  • Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
  • A highly self-motivated team player with the ability to dive in, understand code, and learn quickly.
  • Fluent in object-oriented C++ with strong debugging and documentation skills.
  • Strong 3D maths and physics skills.
  • A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
  • Provide time estimates for complex programming tasks.
  • Mentor Junior Programmers.
  • Analyse the design documents for risk and provide creative solutions.
  • Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior Network Programmer - TT Games Studios

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We are looking for a Senior Network Programmer to join our Game Technology team based in Wilmslow.  The Game Technology team is part of the Engine Room Department, and is responsible for creating and maintaining the nuts and bolts that glue our award winning games together.

As a Senior Network Programmer on the team, you will be working with every platform conceivable, from hand-held devices, through desktop computers to consoles both current and next generation.  Because of this, you will be using a wide variety of development environments and programming languages and tackling technical challenges of every sort. 

You will be working with all the internal development departments in TT Games Studios; the game programmers, low level renderer programmers, artists and designers who produce the amazing content that makes our games alive, the production team who manage the process and the publishers who get our games out to the public.  You will also liaise with platform holders to resolve technical challenges and overcome any submission problems that come with the fast pace of the console and handheld market.

You will be expected to get involved with all aspects of the code base to ensure each programming department works effectively together.  You will need to have experience with working with large code bases and be able to understand other people’s code quickly.  You will be an experienced and passionate individual who takes your career in programming seriously. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. A self-starter, you will be able to work independently and with minimal supervision.

This role is for a senior network specialist to work on our online multiplayer technology.

The ideal candidate will have:

  • Experience of low level socket based network game programming.
  • Familiarity with online game techniques for matchmaking, error handling and reliability, network topology, object replication and prediction and client security.
  • Experience with online hosting providers such as; Amazon Aws (Gamelift), Multiplay, Microsoft Azure.
  • Familiarity with online/web technologies such as endpoints (REST).
  • Demonstrable games industry experience including several shipped titles.
  • A good degree in Computer Science, Math or Physics or related subject (2.i or above) or equivalent experience.
  • Fluent in C++ and object oriented programming.
  • A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.
  • A positive can-do attitude with the ability to get things done.

A strong candidate will also have one or more of the following:

  • Experience programming consoles at a low-level on PS4, Xbox One, Switch or PC.
  • Understanding of machine architecture.
  • Strong 3D Math skills.
  • Strong debugging skills in a multi-threaded / multi-core environment.
  • The ability to analyse and optimise algorithms for efficiency.
  • Knowledge of Python, SQL, Java.

Personal Skills / Requirements:

  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Junior Simulation Programmer - TT Games Studios

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The TT Games Technology team based in Wilmslow are seeking to recruit a Junior Simulation Programmer on a 12 month fixed term contract. Focused primarily on the development of our new in house engine NTT, the team’s areas of work include:

  • The Framework – e.g. Entity/Component model, the Registry, the Scripting system.
  • Animation – Skeletal, Cutscenes, IK, BlendTrees, Retargeting.
  • Physics – RigidBody, Character Mover, Cloth, Buoyancy, RagDoll.
  • AI – Navigation and Avoidance systems.
  • VFX – Particles, Beams, Emitters.

This role entails investigating and fixing Simulation tech related bugs across numerous active game projects. It is a team with many interesting systems and there is always fresh challenges and things to learn and improve on.

The ideal candidates will have:

  • A good degree in Computer Science, Maths, Physics or related subject.
  • Demonstrably fluent in Object Oriented C++ with strong debugging and documentation skills.
  • A passion for games and solving the technical problems they present.
  • Strong maths skills (linear algebra, trigonometry, 3d geometry, quaternions).
  • A highly motivated team player with the ability to dive in, understand code and learn quickly.
  • Knowledge and experience with either Vehicle simulation/ Physics engines / AI algorithms and middleware / Procedural Animation or IK systems.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Technical Artist - TT Games Studios

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As a Technical Artist on the Art team based in Wilmslow, you will be expected to work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis.  You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. 

You will be an experienced and passionate individual who takes your career in art seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process.

Essential:

  • Passion for tools and pipelines with a focus on future areas and trends.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.
  • Prepared to learn new tools during production.
  • Proactive in sharing information and assets.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.

Experience:

  • Demonstrable commercial experience, ideally within the games industry with a few games under your belt.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
  • Excellent at both technical and creative problem-solving.
  • Experience implementing efficient Rigs for Characters / Vehicles.
  • Character skinning and physics simulation setup.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop
  • Experience at creating Custom Tools, Scripts and Shaders
  • We make AAA quality games that have to be intuitive and slick. You would need to be hungry to make them even better!

Advantageous:

  • Knowledge of software like 3DSMax, ZBrush, Houdini, Modo, Substance Designer / Painter.
  • Experience in MEL, Python, C# scripting.
  • Knowledge of game engines such as Unity or Unreal.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Community & Communications Manager - Playdemic

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As Community & Communications Manager at Playdemic, you will be the voice of our games to our valued player base and the wider industry and press.

You will be responsible for developing and implementing community engagement programs and the overall global social strategy for our games with a view to maintaining and driving a highly engaged, loyal community for our titles. Working with our global communications team, you will also be responsible for building and managing Playdemic’s communication and PR strategy to trade and consumer press.

You should be familiar with a wide variety of social media platforms and tools and will be responsible for creating, managing and growing the company’s presence through blogs, Twitter, Facebook, and other strategically relevant online properties.

Naturally you will need to be an excellent communicator both written and verbally, as you will be required to create engaging content for press releases, trade events, our community channels and also be the key liaison between press, our players, Customer Support and the game Producers.

You will be proactive at seeking out opportunities to grow and expand their awareness of our products and communities, and report regularly on engagement, performance and other key metrics.

If you are an experienced and passionate individual with a proven record of successful communications and strategies and building a community in gaming, we’d love to hear from you.

This is a permanent position based in Wilmslow.

Core Skills & Experience:

  • Demonstrable experience as a community manager, ideally in mobile and free-to-play.
  • Relevant degree or equivalent qualification.
  • Proven track record of managing impactful social media campaigns.
  • Avid gamer.
  • Very strong verbal, visual and written communication skills.
  • Current in depth knowledge of social media channels, best practice and emerging trends is essential. Monitor and drive conversation across all platforms.
  • Work with integrated communications team and game teams to develop, update and execute community engagement calendar
  • Write engaging and emotive content for use on relevant social media channels and forums.
  • Able to develop and execute community engagement programs.
  • Promote new community features to players.
  • Deliver regular community updates to the business, informing of community sentiment and player focused campaign performance.
  • Provide qualitative and quantitative feedback based on A/B testing, consumer insights through online surveys and close monitoring of community channels.
  • Demo products at various tradeshows and press events if necessary.
  • Able to multi-task, prioritise and work to deadlines under pressure.
  • Detail orientated, quality focused and player centric.
  • High levels of energy and drive.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we are looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

FTC Character Riggers - TT Games Studios

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Tt Games are looking for two experienced Character Riggers to join our Character Rigging Team. These are fixed term positions based at our studios in Knutsford & Wilmslow.

The successful candidates will have the opportunity to work within the highly successful and creative Animation department supporting animators and producing high quality rigs and tools.

Core Skills & Experience:

  • Creating control rigs for a wide variety of characters, creatures, and vehicles.
  • In-depth knowledge, and technically proficient, in using Autodesk Maya is a must.
  • Experienced in writing scripts, preferably with Python, to automate processes and support the animation pipeline.
  • Able to liaise with the Lead Character Rigger, other technical support staff, and animators in trouble shooting and development.
  • Show a sound understanding of animation principles and processes.
  • We're looking for candidates who are self-motivated and enthusiastic.
  • A good communicator and at ease with working in a team.
  • Capable of working to tight deadlines.
  • Degree, related qualification or equivalent experience in Animation.

To apply please email a covering letter, CV and showreel to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior VFX Artist - TT Games Studios

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As a Senior VFX Artist on the team, you will be expected to work alongside Designers, other Artists, Programmers and Producer on a day-to-day basis, conceptualising and creating a wide range of visual effects for our games that achieve the production and quality goals set for the project. You will also work closely with the Lead VFX Artist in setting the style and quality standard for the games.

You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. You should be able to show creative leadership to the VFX team, inspiring them to work to their potential and take pride in what they produce.

You will be an experienced and passionate individual who takes your career in visual effects seriously. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. A self-starter, you will be able to work independently and with minimal supervision.

This is a permanent position based in Knutsford.

Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Construction Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with VFX Lead and Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Help to mentor other VFX artists and lead by example.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Resolve assortment of complex artistic/VFX development issues for other VFX artists.
  • Work closely with the VFX lead and engine programmers to build future tools and improve pipelines and graphic potential.
  • Actively develop and improve skill set by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages.
  • Undertake relevant on-the-job training where required.
  • Support the Lead Artist in any ad hoc tasks and duties.
  • Other tasks as required.

Skills Required:

  • Outstanding portfolio demonstrating VFX work.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email a covering letter, CV and portfolio/showreel to Alex Brilus, HR & Resourcing Apprentice at jobs@t-tales.com

Shader/Tools Programmer - Playdemic

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As a Shader/Tools Programmer at Playdemic based in Wilmslow, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts. Reporting to the Game Producer, you will work closely with game Artist and Programmers to develop Shaders and the toolchains required. 

You will need to be an experienced Shader/Tools Programmer who is self-motivated and a strong team player. You take pride in your work and you understand how to deliver a quality product. You have a passion for games and want to make games to be played by millions of people across the world.

Core Skills & Experience:

  • Proven ability and experience with writing shaders optimised for mobile platforms or consoles.
  • Proven ability and experience to produce quality tools (Maya preferred) pipelines for the Art team.
  • Possess a strong portfolio that demonstrates shader and tools skills ideally on mobile platforms or consoles.
  • Passion for shaders, tools and pipelines with a focus on future areas and trends.
  • Experience at creating Custom Tools and Scripts
  • Sound experience of Metal, Open GL or similar graphics APIs.
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • An excellent attitude, positive mind-set and pro-active to any work completed.
  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Desirable Attributes:

  • Educated to degree level (or equivalent) in Software Engineering, Computer Science or Mathematics.
  • Experience of iOS, Android or other mobile development.
  • Experience of Unity, another C# game engine, or Unreal Engine.
  • Experience within a mobile gaming environment is a distinct advantage.
  • Experience implementing efficient Rigs for Characters / Vehicles. Character skinning and physics simulation setup.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by TT Games Studio, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we are looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more!

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

Designer / Senior Designer - TT Games Studios

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We are seeking to recruit a Designer/Senior Designer on an 18 month fixed term contract based in Wilmslow.

As a Designer/Senior Designer at TT, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process.

You will be an experienced and passionate individual who takes your career in game design seriously. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. With a deep understanding of game mechanics you’ll be adept at using creating, refining and testing the underlying core gameplay systems. A self-starter, you will be able to work independently and with minimal supervision.

Core Skills & Experience:

  • Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.
  • Experienced within systems design to help create and implement the gameplay systems for a future title.
  • Design and develop systems and content for the game under the leadership of the Game Directors and Head of Design.
  • Implement content and systems within the game using in house tools.
  • Have a proven track record within the games industry with at least two released titles.
  • Demonstrate a passion for games and game design as a career.
  • Able to multi-task, prioritise and work to deadlines.
  • Details-orientated, quality-focused and player-centric.
  • Ability to work independently as well part of a team.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Customer Support Representatives - Playdemic

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Playdemic are seeking to recruit two Customer Support Representatives based at their studio in Wilmslow.

The Customer Support function is the frontline of Playdemic’s communication with its players, and as such is a vital role in the success of the business. As a Customer Support Representative, you will be responsible for responding to, and managing incoming customer queries in an efficient and effective way. You will be required to rapidly prioritise serious issues and diplomatically handle trivial matters, whilst at all times relaying and reporting information to the rest of the business, to ensure that the company is always informed of the customer experience. 

We are looking for individuals who love to play video games - ideally on mobile platforms - and believe in high quality customer support. You must have a keen eye for detail, great work ethics, excellent verbal/written communication skills and the ability to work in a fast-paced, team-oriented environment.

Core Skills & Experience

  • Avid gamer
  • Excellent verbal and written communication skills
  • Ability to empathise with the needs of game players
  • Strong desire to work in the interactive gaming industry
  • Dependable and punctual

Desirable Attributes

  • Experience of similar customer support function
  • Interest in Mobile Games
  • Fluency in French, German, Spanish, Italian, Portuguese, Japanese, Korean, Chinese, Japanese, Thai, Turkish or Russian is an advantage

To apply please email a covering letter, CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we’re looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

 

Senior Analytics QA Engineer - Warner Bros.

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The Warner Bros. Analytics (WBA) team based in Boston MA in the United States are looking to fill a Senior Analytics QA Engineer position which will be based at Playdemic in Wilmslow, UK. The WBA team provides data analytic services to support game teams and analysts across the WB Games organisation and is co-located at the Turbine studio.

As players perform actions in-game, the analytics platform collects telemetry in real-time. The data collected is then used to provide insights for guiding game development, marketing, and monetisation. Some of our featured games include, Batman: Arkham Knight, Mortal Kombat X, Golf Clash, the LEGO Universe of titles from Tt Games and Game of Thrones: Conquest.

We deploy to the Amazon Cloud and a person in this role will develop a deep understanding of the concepts involved with managing resources in AWS. Apache Spark and Kafka are used in the data processing pipeline.

What part will you play?

  • Build tools and lead efforts around functional, integration and load testing.
  • Contribute to automated deployment of the platform.
  • Provide Jenkins job development and administration.
  • Monitor and report incidents using DataDog and PagerDuty.
  • Tracking quality level metrics and report to the team.
  • Communication to customers of platform status.

What do we require from you?

  • Good written and verbal communication skills.
  • Demonstrable experience or understanding of test automation.
  • Experience building test automation frameworks.
  • Experience with SQL and scripting.
  • Experience with any Jenkins or other CI/CD.
  • Experience with any combination of Python, Java, Scala.

To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Games - Programmer - Playdemic

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As a Game Programmer at Playdemic, based in Wilmslow, you will be part of a dedicated and dynamic team developing high quality mobile social games targeted at the top of the grossing and download charts. Reporting to the Game Producer, you will work closely with game designers and server side developers to develop the game client. You must be comfortable working in an agile environment. You’ll also be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process.

You will need to be an experienced Game Programmer who is self-motivated and a strong team player. You take pride in your work and you understand how to deliver a quality product. You have a passion for games and you want to make games to be played by millions of people across the world.

Core Skills & Experience:

  • Proven C#/C/C++ commercial experience within the computer games industry.
  • Strong experience of technical design.
  • Experience of Unity, another C# game engine, or Unreal Engine.
  • Experience with Client / Server development
  • Possess a strong portfolio that demonstrates game development skills ideally on mobile platforms.
  • An excellent attitude, positive mind-set and pro-active to any work completed.
  • A passion of video games.
  • Ability to communicate and work with coders, artists, game and audio designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Desirable Attributes:

  • Educated to degree level (or equivalent) in Software Engineering, Computer Science or Mathematics.
  • Experience of iOS, Android or other mobile development.
  • Experience within a mobile gaming environment is a distinct advantage.
  • Objective C, Java.

To apply please email a covering letter, CV and portfolio or samples of work to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

About Playdemic

Founded in 2010 by leading Games Industry entrepreneurs, Playdemic is a developer and publisher of mobile games, focused on creating premium free-to-play game services for iOS, Android and Facebook platforms. We are a highly ambitious company committed to making chart-topping products. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.

Golf Clash has been downloaded over 65 million times on iOS and Android and is the number 1 grossing mobile sports game in the US. The game won “Best Mobile Game” at the 2018 BAFTA Awards and Mobile Game Awards.

Acquired by TT Games Studio, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”, Playdemic is embarking on its next exciting chapter and we are looking forward to lovingly crafting the next generation of LEGO mobile titles. As a result, we’re looking for passionate, dedicated individuals to join us on the next part of our journey.

Playdemic offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more!

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

VFX Artist - FTC - TT Games Studios

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Our Art team at TT Games Studio are on the lookout for a passionate VFX Artist to join their close knit team to work on an exciting project.  This is a 12-month fixed term contract and the team would also consider recent graduates.

Main Responsibilities:

  • Responsible for conceptualising and creating a wide range of visual effects for the game, compliant with game design and vision.
  • Creation of high quality game and cutscene specific VFX using in-house editor and packages provided (Maya and Photoshop).
  • Liaise with Construction Artists & Code with regards to placing and triggering gameplay-specific VFX.
  • Feedback any risks or concerns of game designs impacting the schedule.
  • Work with VFX Lead and Art Director to ensure consistency between vision and implementation of effects.
  • Working closely with other departments on effects heavy levels to balance frame-rate.
  • Ensuring work/level hits all memory and frame rate guides/restrictions for all platforms required.
  • Understanding that changes and amendments are part of the pipeline.
  • Responsible to plan and prioritise assigned workload within given deadline.
  • Attending meetings to note the VFX requirements in conjunction with Level Director.
  • Help to mentor other VFX artists.
  • Document and communicate clear technical guidelines for VFX creation and real-time implementation to the team.
  • Undertake relevant on-the-job training where required.
  • Support the Lead Artist in any ad hoc tasks and duties.
  • Other tasks as required.

Skills & Qualifications:

  • Good demonstration of VFX work through Portfolio or Art Test.
  • Demonstrable production experience as a VFX Artist in the games industry, preferably on console titles.
  • Excellent communication and organisation skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Good working knowledge and proficiency of a 3D application, preferably Maya.
  • Strong Photoshop editing skills for creating texture effects for use with the particle systems.
  • Advanced skills of software used in game development (e.g. UE4, Unity).
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Understanding of Shaders and Rendering Pipeline as it relates to VFX.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Experience with a scripting language would be a big plus.
  • Experience with fluid simulation tools (e.g. FumeFX) would be a plus.
  • Highly self-motivated and show initiative.
  • Ability and willingness to accept and follow direction and to collaborate productively with others.
  • Exceptional eye for detail and drive for quality.

To apply please email your CV and portfolio to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Programmers - TT Odyssey - Brighton

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TT Odyssey in Brighton are on the lookout for a number of Programmers to join their small talented team to support in the creation of new LEGO games on mobile, and are very open to hearing from candidates at all levels, from graduate to senior.

You are a generalist and will get to work on all aspects of the game in a small team. You’re friendly, smart and get things done!

If you can prove the following we'd love to hear from you:

  • Proven C#/C/C++ commercial experience within the computer games industry.
  • Strong experience of technical design.
  • Capable of providing mentoring and leadership while designing and delivering solutions in a fast paced work environment within a small and focused game team.
  • A good degree in Computer Science, Maths, a relevant subject or equivalent experience.
  • You’re a self-starter able to see the goal, research and plan the steps to it.
  • Excellent knowledge of one programming language, preferably C#, C or C++, with the aptitude and willingness to pick up new languages and APIs.
  • You love an area of games technology or development which you can show you’ve gone deep into.
  • As a keen gamer you appreciate game design and user experience on all platforms from mobile to consoles.
  • A passion to ship great games to people.
  • Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.
  • Ability to communicate and work with coders, artists, game and audio designers in a dynamic team environment.
  • Willing to help others and ask for help where needed.

Advantageous:

  • Experience of Unity 3D, another C# game engine, or Unreal Engine.
  • Client/Server development experience.
  • Knowledge of multiple additional programming languages (e.g. C, Java, HLSL, Python, PHP, Javascript, Scala).
  • Experience of iOS, Android or other mobile development.
  • Contributed successfully to an open-source project.
  • UI experience with web apps, touch interface design and/or games.
  • Knowledge of web-based client-server applications and databases.
  • Experience of Photoshop, Maya or similar packages.

About TT Odyssey

Founded in 2017 by some of the leading talent in the mobile games industry, TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, part of Warner Bros. Interactive Entertainment and the makers of best-selling LEGO titles including “LEGO Star Wars” and “LEGO Dimensions”.  This is the first time that a LEGO video game has been designed from the ground-up as a free to play, mobile title.  Quality and innovation is extremely important in this endeavour.  We aim to be at the top of the charts and are looking for people to whom that goal is important.  We are well funded, independent in spirit and working with the best Intellectual Properties in the world. Who wouldn’t want to be a part of that!

Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals.  Our team is small, supportive and collaborative.  We like everyone to be involved in the design process and value staff who can work independently.  Our people are expected to organise their time and workload themselves so we can avoid excessive layers of management.  This leads to a flat structure where everyone is respected and listened to.

TT offers successful candidates a competitive salary and a comprehensive benefits package.  Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people!  We aim to support work-life balance, and some of the benefits we are most proud of include flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance.  We also offer perks such as regular health and wellbeing activities, discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more! 

We expect high levels of ambition and innovation from our colleagues and an ability to flourish within the dynamic entertainment industry in which the company operates.

To apply, please send your CV and Covering Letter to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Mobile Engine Programmer - TT Games Studios

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TT Games Studios are looking for a Mobile Engine Programmer to join the existing technology team in Wilmslow.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms. Working closely with our content and game teams supporting our efforts to create great games for mobile devices, this is an opportunity to play a key role in the ongoing success of TT Games.

Main Responsibilities:

  • Work within our rendering team supporting mobile graphical development.
  • Help to develop mobile focused features and systems.
  • Support current and future mobile game projects.
  • Assist with profiling and performance investigation.
  • Assist with device compatibility and app scalability issues.

Core Skills & Experience:

  • Strong C/C++ skills.
  • Experience of iOS or Android C++ development.
  • Knowledge of iOS development tools and SDKs, or Android NDK/SDK.
  • Experience of one or more graphics API (e.g. Metal, OpenGL/GLES, DirectX, Vulkan).
  • Experience of either Windows or Mac OSX development environments.

Desirable Attributes:

  • Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
  • Be highly motived, with a passion for games.
  • Experience within a mobile gaming environment is a distinct advantage.

To apply please email a covering letter and CV and send to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com

Senior Tools Programmer - TT Games Studios

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Join the team that makes building the LEGO games possible! Working together with Art, Animation and Design teams, you will help make cutting-edge editors and craft a great user experience for our Creative departments. The tools you forge will be used for building content for AAA games on all current platforms (including mobile and console) across the studios within the Tt group.

We are seeking to recruit Senior Tools Programmer on a permanent contract based at our studio in Wilmslow.

Main Responsibilities:

  • Maintain and develop software for other departments.
  • Maintain and develop automatic test suites for checking the quality of released tool chains.
  • Develop release and distribution mechanisms allowing Art and Design Leads the control they want for handling the distribution of new tools technology.
  • Assist with general game system code and server tool support.
  • Minimise platform specific or special case code.
  • Maximise re-use of code.
  • Ensure that code is designed and written to be robust and stable with minimal bugs
  • Ensure that code builds and any problems are resolved prior to committing.
  • Contributing to the ongoing development of tools-related technologies.
  • Identify poorly coded / implemented systems and restructure existing code to make it more efficient.
  • Debugging difficult problems.
  • Support Lead Programmer in supplying cover where required.
  • Assume responsibility for systems and be able to resolve problems when required.
  • Identify deficiencies across systems maintained by the team.
  • Assist Lead Programmer in designing architecture.
  • Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.
  • Provide coaching to Senior Programmers, Programmers and Junior Programmers where appropriate and with direction from the Lead Programmer.

Skills & Qualifications:

  • Degree or equivalent qualification in Computer Science, Maths or related subject.
  • Fluent in C++ and object oriented programming.
  • Knowledge of C#/WPF.
  • Sound knowledge of 3D maths.
  • Demonstrates dependability and commitment to projects / tasks.
  • Ability to think creatively to solve coding problems.
  • Flexible approach with the ability to adapt with change.
  • Ability to work under pressure and to tight deadlines.


To apply please email a covering letter and CV to Vicky MacMillan, Senior Recruitment & Resourcing Specialist at jobs@t-tales.com